Mechanics

Getting started

Regnarium is a turn-based 4X strategy game: explore, expand, produce, fight. You choose the match length at setup: Short 60, Standard 96 or Long 120 turns. A Short match takes roughly 30–45 minutes; Standard and Long have not been timed yet. Details: Match length.

The goal

There are two ways to win:

  1. Conquest — take every rival capital.
  2. Score — hold the highest score when the last turn ends.

Lose your own capital and you are eliminated. Details: Victory conditions.

Dynasty: the one lasting choice of the match

On the setup screen, alongside the number of opponents, their personality and the difficulty, you can also pick a dynasty for yourself. A dynasty is a rule modifier: chosen once, it stands for the whole match and permanently changes one number on your side.

NameEffectsRole
Expansionist line
  • City cap +1
Your city cap rises: the door to expansion stays open to you for longer.
Defensive line
  • City defense +3
Your cities defend harder: holding your border costs the rival more.
Opportunist line
  • Raider attack +1
Your Raider hits harder: chasing an opening on the field is cheaper for you.

Playing with no dynasty is a first-class option and the default — that match plays the balance without asymmetry. Rivals use no dynasty: the AI's asymmetry lives in the personality and difficulty you pick for it (The AI opponent).

The first field on the setup screen is the number of players: the default is one, but several people can also take turns on the same device — each of them then picks their own dynasty. Details: Hotseat: taking turns on one device.

The seed: a match's identity

Every match is built from a seed, and the seed is the match's identity: the same seed gives the same map, the same starting positions and the same opponent roster. The setup screen shows the seed, lets you type one, and offers two ready choices — random and today's seed.

Today's seed comes from the date and follows the UTC day, so everyone playing on the same day sees the same map. Being timezone-independent is deliberate: with local time, the clock difference between two players would drop them onto different maps and make their results incomparable.

The result code. When a match ends the screen shows a short code carrying the seed, the setup and the result. Paste that code into the seed field on the setup screen and the same match is rebuilt: same map, same opponents, same dynasty. The code is not proof — the game is serverless, so it cannot verify that a score was really achieved; what the code says is "this was the match". A code describes a solo match; a match played in turns on one device produces none.

The third way to play the same match again is the replay same seed button on the end-of-match screen; to watch a replay, see Replay and score curve.

The guided first match

In your first match a guide strip sits at the top of the screen and walks through the game's five strands: explore, settle, produce, the turn report and fight. Each step has a line telling you what to do and, below it, a line telling you why. The guide advances only on your moves: an opponent's move, a city it founds or an attack it makes does not close a step for you.

What to do in the first five turns

The "How to play" card writes only the first five moves in a single sentence each; the detail is below and on the linked pages.

The starting seat shifts every turn. You open turn 1, the first opponent opens turn 2, the next seat opens the turn after that, and so on until every seat at the table has opened a turn and it comes back to you (in a match with one opponent you open turn 3 again); so on some turns the opponents play before you. Detail: The turn cycle.

Saving a match and moving your data

The game saves an unfinished match by itself: the record is refreshed after every move, and the next time you open the game the menu asks Continue. The save is not a photograph of the match but a recipe: the seed, the setup and the commands given so far. Loading replays those commands — the same seed produces the same match, so the result is identical (Replay and score curve uses the same record).

When a match ends that record is cleared; the slot holds an unfinished match, not an archive.

The settings screen has two more buttons: export to file and import from file. The exported file carries your unfinished match and your statistics; settings are not included — volume, language, the motion preference, the opponent turn speed (Off, Normal, Fast; see The turn cycle) and the web text size belong to the device. On the web you pick the text size from settings among preset steps; the mobile app has no such setting and follows the phone's system text size. The exported file is plain JSON and reads fine in a text editor: the data is yours, and you can see what is in it.

If your settings cannot be saved, the settings screen tells you with a warning: the change stays in effect for that session but may revert when you close the game.

Nothing leaves the device on its own (the game is offline and contacts no server); where the file goes is up to you.

Importing never fails silently. If the file is not a Regnarium file, comes from a different version, or is corrupt, the game says why and changes nothing — a half-written import would mix your old statistics with a new save. After a successful import the open match is dropped and you return to the menu: otherwise your next move would overwrite the record you just imported.

Where to go next

The numbers on this page are read from the game’s balance tables.

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