Technology

Mobilization

The harp branch's mastery node (tier 5); its prerequisite is Ghaza, and it can only be researched if you have chosen harp as your doctrine — if you have chosen another branch's doctrine, this node stays locked forever (Research and the tech tree).

Unlocks nothing, gives a passive

seferberlik unlocks no building or unit; it carries a single passive, seen in the table above's Effects row, and it kicks in the moment it is known: every rank's promotion threshold fills somewhat earlier, except the recruit rank — a threshold never drops below 1 (Experience and promotion).

When to research it

This is a late-game node: you need to have finished the four tiers ahead of it (Archery, Cavalry, Gunnery, Ghaza) and firmly committed to the harp doctrine. For a playstyle that sends its units into battle often and wants to raise their discipline and morale ceiling early, this node's payoff is the largest.

The numbers on this page are read from the game’s balance tables.

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