Buildings

Mill

A Mill raises the city's food income purely by location: every Plains or Fertile land tile in the city's region adds a share, counting at most 2 tiles. A tile that is both plains and a bounty node still counts once. It is unlocked by Agriculture.

Its effects

What it's for

What sets it apart from the Farm is that it has no base: a Farm gives a fixed share in every city, while a Mill gives nothing in a city with no plains or bounty node in its region. In return its set is wide — plains are the most common terrain on the board, so in a city on open plains a Mill reaches its cap easily.

Extra food carries the city to its threshold sooner; if the city is at its cap, the surplus flows to the granary (Cities and population).

When to build it

The opposing AI builds the Mill once its city quota is full and no enemy is near (The AI opponent).

The numbers on this page are read from the game’s balance tables.

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