Buildings
Guild
The Guild cheapens the rush rate of the city it stands in.
Its effects
- Rush rate −1 gold / production
What it's for
A rush instantly finishes the item at the head of the queue with gold; the rate depends on the item — 3 gold = 1 production for a unit, 2 gold = 1 production for a building, and research starts at the same rate as a building (The production queue, Research and the tech tree). The Guild lowers this rate; it never goes below zero — rushing never pays the player gold.
The discount belongs to the city, not the player: whichever city's queue holds the item you are rushing, the rate looks at that city's Guild.
When to build it
- In cities where you rush often — a border city that has to answer a threat in time, or one that piles up gold, pays back the discount quickly.
- Together with Market: the Market produces the gold, the Guild carries that same gold further.
The opposing AI builds the Guild once its city quota is full and no enemy is near — the same timing rule as the Madrasa (The AI opponent).
The numbers on this page are read from the game’s balance tables.