Technology

Gunnery

The harp branch's third tier; its prerequisite is Cavalry.

What it unlocks

It unlocks Artillery: a heavy weapon that breaks cities from range, it requires Iron deposit — the same resource Janissary also needs.

When to research it

Artillery is outside the type triangle and weak against units; its job is breaking cities, the ranged counterpart of Siege. Artillery deals more damage to a city, but it takes the share-scaled counter of the city it hits from range. When it attacks a unit, a non-adjacent target only strikes back if it can reach the Artillery with its own range — against an adjacent one it takes counter damage like ordinary melee (Combat, "Ranged attack"); the price is a higher cost and slower movement, along with a weaker attack against units. In matches where you want to advance from behind the line without putting a siege at risk, this tier is the one to take.

The numbers on this page are read from the game’s balance tables.

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