
One session, one reign.
Turn-based 4X strategy: a 60 / 96 / 120 turn conquest on a 480-hex map.
Runs in your browser · no download, no account, no ads
- 20×24480-hex map, pan and zoom
- 60 / 96 / 120 turnturn limit, chosen at setup
- 3AI that doesn't cheat
- Offlineno account, no ads
These numbers are read from the game's balance table; they are not written into the copy.
Combat without dice
The preview you see before attacking is the calculation that runs. No surprises — just regrets.
Results round to the nearest whole number, halves up. There are no hidden variables: the preview is the real calculation.
- Raider · Attack 4 · HP 10/10
- power 4
- Spearman · Defense 3 · HP 12/12 · Forest terrain ×1.25 · type ×2
- power 7.5
- SpearmanMorale 6 → 6 (damage −2 · discipline +1 · kill +1)Experience 0 → 2 · becomes Seasoned
Preview: target −6 · you −10
Opponents that don't cheat
The AI cannot issue a command you couldn't, and the fog applies to it too: it knows what it sees and guesses the rest.

Expansionist
Leans into founding cities and territory value; its army comes late but its economy grows.
Weakness: Open to early pressure.

Defensive
Walls and Spearmen first; strong on its border, slow to expand.
Weakness: Can fall behind on score — after turn 22 / 36 / 44 of the match (Short / Standard / Long) it turns to attacking.

Opportunist
Watches the power ratio; strikes whoever weakens, avoids a fight it cannot win.
Weakness: Can open two fronts.
A default match has a mixed roster: the personality pool is shuffled from the seed and handed out to the opponents in order. If you prefer, the setup screen lets you pick each opponent's personality and difficulty yourself.
Opponents set to Hard start with +5 production and +5 food (no hidden cheating).
You pick a dynasty too: one line chosen at setup bends a rule in your favour for the whole match — or you play with no dynasty and take the balance without asymmetry.
One more side shares the board with your rivals: bandit camps and neutral villages. Bandits never stray far from their camp, hit the weakest unit in reach and never touch a city; you can buy a camp with gold and take its bandits into your army, or clear it by force. A village is a capturable mini city — take it in battle or pay for it. The neutral side is not an opponent: it has no personality, no difficulty and no score row, and it cannot win the match.
Opponents do not send their units one at a time: they build a danger map from the board their own fog shows, gather near a target city, besiege together once their combined strength is enough, and when they see a city under threat they recall nearby units and build defence. They cannot know about an army they cannot see; they never pick bandits as a target.
How a match unfolds
Four phases overlap; matches are mostly won in the fighting.
- ExplorationTurns 1–15
The fog lifts; resource nodes, ruins and rival positions become known.
- ExpansionTurns 10–23
New cities go up, the economy settles, border tension starts.
- ConflictTurns 23–83
Armies are raised and cities besieged; matches are mostly won here.
- EndgameTurns 84–96
If conquest hasn't ended it, the score race decides — who leads is never hidden.
The strip shows a 96 turn Standard match. Phases were measured separately for each length: the early phases arrive at about the same turns, and what really changes at another length is how long the conflict lasts.
Offline and quiet
The game runs entirely on your device. Your unfinished match, your stats and your settings never leave the browser's local storage. Same game in airplane mode.
- No account
- No server
- No ads
- No tracking
- No in-app purchases
- No wait timers
Free. Turkish and English. No data collected.
Frequently asked
- Is it really free?
- Yes. No ads, no in-app purchases, no paid edition. Progress opens up by playing, and only by playing.
- Do I need to download anything?
- No. Press “Play” and it opens in your browser. Add it to your home screen and it behaves like an app.
- Can I play offline?
- Yes. After the first load the game makes no network requests at all; airplane mode changes nothing.
- Do I need an account?
- No. No email is asked for, no location is read, no ad identifier is used. No data is collected.
- Can I replay the same map?
- Yes. Every match comes from a seed; a map you liked can be rebuilt from the same seed. The setup screen also offers a “today’s seed”: it comes from the date, so everyone playing on the same day sees the same map. The result code shown when a match ends carries the seed and the setup — paste it to a friend and they play the same match.
- Can I play with friends?
- On one device, taking turns: pick up to 4 people at setup, and the AI fills the remaining seats or leaves them empty. When the turn passes to another player a curtain hides the board, so everyone sees only their own fog. Web only for now. There is no online matchmaking — the game has no server.
- Can I make peace with the opponents?
- You can buy a truce: gold for non-aggression lasting up to 10 turns. Sides under truce cannot attack each other or enter each other's cities; it simply expires and cannot be broken early. The AI offers truces too — and then it pays. There is no diplomacy tree, just the one action.
- Is it on phones?
- The iOS and Android builds are ready and waiting on store release. Today it plays in your phone's browser too.
The map is ready.
For people who truly love 4X: diceless combat, rivals that don’t cheat, a match that runs fully offline.
Runs in your browser · no download, no account, no ads