Units
Sipahi
The Sipahi is the heavy cavalry unlocked by Cavalry, the harp branch's second node: its identity is shock.
Horses first
It carries the same prerequisite as Raider: with no Horse pasture inside your territory it cannot enter a queue at all — an empire-wide gate (The production queue). Because the two share the same resource, a single pasture opens the door to two different cavalry branches at once.
Despite this shared prerequisite, the Opportunist line dynasty only applies to the Raider; the Sipahi's attack stays at 5 even under that dynasty (Opportunist line).
Carries shock
On top of its attack, a 1 share adds shock — a share that adds straight onto the defender's morale loss, on top of the damage and flanking shares (Morale and rout, "How morale drops"). Shock shakes a defender even without killing it; repeated Sipahi strikes quickly push a target toward being shaken or routed.
In the type triangle
It defends more strongly against Archer, Pioneer and Siege — all three stay weak as attackers against the Sipahi, full table in
| Defender | Attacker | Defense multiplier |
|---|---|---|
| Spearman | Raider | ×2 |
| Spearman | Sipahi | ×2 |
| Raider | Archer | ×2 |
| Janissary | Archer | ×2 |
| Archer | Spearman | ×2 |
| Sipahi | Pioneer | ×2 |
| Sipahi | Siege | ×2 |
| Sipahi | Archer | ×2 |
Durable, and still fast
Its HP is 14 and its defense 2 — noticeably higher than Raider's — and its move is still a fast 5, still a fast cavalry unit. The price is cost: 9, above the Raider's (6).
When to build it
If you have the Horse resource and the side facing you comes with Archer, Pioneer or Siege: when any of the three attacks the Sipahi, it defends more strongly (in
| Defender | Attacker | Defense multiplier |
|---|---|---|
| Spearman | Raider | ×2 |
| Spearman | Sipahi | ×2 |
| Raider | Archer | ×2 |
| Janissary | Archer | ×2 |
| Archer | Spearman | ×2 |
| Sipahi | Pioneer | ×2 |
| Sipahi | Siege | ×2 |
| Sipahi | Archer | ×2 |
Arriving by upgrade
A Raider can be upgraded into this unit with gold: instead of building one from scratch, a veteran moves to the new weapon. The price and the conditions are on the Economy page.
The numbers on this page are read from the game’s balance tables.