Buildings

Farm

A Farm raises the food income of the city it stands in and raises that city's population cap by a step. Part of the income is fixed; the rest depends on location: every Fertile land tile in the city's region adds a share, counting at most 2 tiles.

What it does

Food finances two things: unit upkeep and population growth. A Farm eases both at once — you can grow your army while the city keeps growing too.

Food income is not affected by the population multiplier; the multiplier applies only to production (Economy).

The cap step makes the Farm a building for grown cities too: a city whose population has hit its cap grows again with a Farm (Cities and population). Almshouse gives the same kind of step; built together, the steps add up.

When to build it

A city holds at most 3 buildings (4 once its population reaches 3), and the building list is longer than that: a Farm shares every slot with the Workshop, the Market, the Walls and the Monument. It usually loses that contest on the border and wins it inland — and in an empire whose city quota is full, its rival for the slot is the Monument.

The numbers on this page are read from the game’s balance tables.

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