Technology

Ghaza

The harp branch's doctrine node (tier 4); its prerequisite is Gunnery.

The doctrine choice is exclusive

While one doctrine node is known or queued, another branch's doctrine cannot enter a queue. If you send gaza to research, you can never open the muhafaza and imar branches' doctrine nodes for the rest of that match — the choice is one-time (Research and the tech tree).

You see a rival's doctrine: even though your own tree is fully visible, of a rival's you see only the doctrine they have finished — in the badge next to their name on the score strip. The rest of their research stays hidden.

What it unlocks

It unlocks Forlorn Hope: high-attack, low-defense infantry that carries shock — its identity is breaking morale. Its prerequisite is the doctrine itself, it asks for no additional resource.

What it keeps unlocking

Knowing gaza is also the prerequisite for researching the mastery node Mobilization — you reach the harp branch's mastery only by choosing this doctrine. seferberlik carries a passive, seen in the table above's Effects row: it pulls promotion thresholds somewhat earlier (Experience and promotion).

When to research it

This is a mid-game decision: you need to have finished every tier ahead of it (Archery, Cavalry, Gunnery) and committed to the harp doctrine — the choice cannot be undone. This is the doctrine that fits best with a playstyle that pushes the attack and aims to break the rival through morale.

The numbers on this page are read from the game’s balance tables.

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